![]() If you have tens of thousands of photos, manually removing duplicates may not even be an option. If you have several thousand images, finding similar and duplicate photos manually could be tedious. Image sizes of modern devices are quite large as a result the process of cleaning duplicate photos becomes a necessity. Unfortunately, you tend to back up and duplicate those images along the way too. As a result, you take numerous photos, selfies, pictures of things that you soon will not even need. In our modern era, almost every device has a camera. i might be forgetting something.Below we have listed the top seventeen best duplicate photo finder tools to remove duplicate and similar photos. i had to split them all into multiple SHL/SHR _,1 instructions. there were also a bunch of SHL/SHR instructions that specified more than 1 place shift at a time. It also had the occasional pusha/popa that i had to remove and replace with lists of single push/pop instructions. i made it always change it one palette value at a time, looped 768 times. it changed the whole 768 bytes of palette data for the video at once with an OUTSB instruction, which an 8088 can't understand. #Instructions for dupeguru pictures code#I also had to remove the code for fast palette changes. i commented out the ASM code that tests for less than a 286, and made it always JMP to the subroutine. i had to completely cut out XMS detection routines like i said, because it locked my 8088s up. it would be cool though.Īs far as what i had to modify, it was a bit more complicated than find/replace. ![]() I'm not an ASM expert, but that would probably be impossible to make a universal patcher if i had to guess. that same EXE at that URL now has a cheat menu right in the main menu that i added in addition to the 8086 hack. it's really cool hearing that classic "AH! STOP!" and "MEIN LEBEN!" from the guards on an 8088.Īnd a second update. it didn't make the game any slower that i can notice. if you got the version with disabled sound, redownload the WOLF8086.EXE file. i re-uploaded the new EXE to the same URL. makes me wonder why they made it require a 286 in the first place.ĮDIT: UPDATE!! i fixed the sound issue. ![]() believe it or not, it's actually quite playable at 4.77 MHz especially if you make the view window smaller. it SHOULD work with both registered and shareware data files, but i've only tested registered.Īll you need is a VGA card and it'll go. Just put it in the same folder on your machine as the wolf3d.exe of course. ![]() I also had to disable all sound (edit: it works with sound now) to get it to work for some reason, i'll be trying to get that working as well but i do have a working 8086 compatible wolf3d exe that anybody who wants to get can have: a few other modifications had to be made as well. also had to totally remove XMS detection code, as that caused a lock up on my 8088. what i did was bypass the CPU check, and change a lot of SHR/SHL instructions that had a value greater than 1 to multiple SHR/SHL _,1 instructions. If you try it on that kind of CPU, the game will say sorry you need a 286 or better. i took the original (now public domain) source code for Wolfenstein 3D and went through it all (ASM and C) modifying it to play on an 8086 or 8088 system. This is something i wanted to attempt for a while, and last night i did it. ![]()
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